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SoAudioDevice.h
1 #ifndef COIN_SOAUDIODEVICE_H
2 #define COIN_SOAUDIODEVICE_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
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11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
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16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Systems in Motion about acquiring
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19  *
20  * See http://www.coin3d.org/ for more information.
21  *
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24  *
25 \**************************************************************************/
26 
27 #include <Inventor/SbString.h>
28 #include <Inventor/actions/SoGLRenderAction.h>
29 #include <Inventor/actions/SoAudioRenderAction.h>
30 
31 class SoAudioDeviceP;
32 
33 // *************************************************************************
34 
35 class COIN_DLL_API SoAudioDevice {
36 public:
37  static SoAudioDevice * instance();
38 
39  SbBool init(const SbString & devicetype, const SbString & devicename);
40 
41  SbBool enable();
42  void disable();
43  SbBool isEnabled();
44  SbBool haveSound();
45  void setGain(float gain);
46  void mute(SbBool mute=TRUE);
47 
48  // NOTE: obsolete, don't use.
49  void cleanup();
50 
51 private:
52  SoAudioDevice();
53  ~SoAudioDevice();
55  const SoAudioDevice & operator=(const SoAudioDevice &);
56 
57  SoAudioDeviceP *pimpl;
58  friend class SoAudioDeviceP;
59 };
60 
61 #endif // !COIN_SOAUDIODEVICE_H
The SbString class is a string class with convenience functions for string operations.
Definition: SbString.h:42
The SoAudioDevice class is used to control an audio device.
Definition: SoAudioDevice.h:35

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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