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C++ reference for MRPT 1.4.0
mrpt
opengl.h
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/* +---------------------------------------------------------------------------+
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| Mobile Robot Programming Toolkit (MRPT) |
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| http://www.mrpt.org/ |
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| |
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| Copyright (c) 2005-2016, Individual contributors, see AUTHORS file |
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| See: http://www.mrpt.org/Authors - All rights reserved. |
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| Released under BSD License. See details in http://www.mrpt.org/License |
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+---------------------------------------------------------------------------+ */
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#ifndef _mrpt_opengl_H
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#define _mrpt_opengl_H
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#include <mrpt/config.h>
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#include <
mrpt/opengl/CRenderizable.h
>
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#include <
mrpt/opengl/CRenderizableDisplayList.h
>
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#include <
mrpt/opengl/COpenGLScene.h
>
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#include <
mrpt/opengl/COpenGLViewport.h
>
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#include <
mrpt/opengl/CArrow.h
>
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#include <
mrpt/opengl/CAxis.h
>
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#include <
mrpt/opengl/CBox.h
>
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#include <
mrpt/opengl/CFrustum.h
>
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#include <
mrpt/opengl/CCamera.h
>
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#include <
mrpt/opengl/CDisk.h
>
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#include <
mrpt/opengl/CEllipsoid.h
>
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#include <
mrpt/opengl/CGridPlaneXY.h
>
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#include <
mrpt/opengl/CGridPlaneXZ.h
>
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#include <
mrpt/opengl/CMesh.h
>
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#include <
mrpt/opengl/CMesh3D.h
>
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#include <
mrpt/opengl/CMeshFast.h
>
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#include <
mrpt/opengl/CPointCloud.h
>
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#include <
mrpt/opengl/CPointCloudColoured.h
>
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#include <
mrpt/opengl/CSetOfLines.h
>
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#include <
mrpt/opengl/CSetOfObjects.h
>
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#include <
mrpt/opengl/CSetOfTriangles.h
>
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#include <
mrpt/opengl/CSetOfTexturedTriangles.h
>
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#include <
mrpt/opengl/CSimpleLine.h
>
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#include <
mrpt/opengl/CSphere.h
>
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#include <
mrpt/opengl/CText.h
>
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#include <
mrpt/opengl/CText3D.h
>
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#include <
mrpt/opengl/CTexturedPlane.h
>
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#include <
mrpt/opengl/C3DSScene.h
>
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#include <
mrpt/opengl/CAssimpModel.h
>
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//#include <mrpt/opengl/CPlanarLaserScan.h> // It's in the lib mrpt-maps now
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//#include <mrpt/opengl/CAngularObservationMesh.h> // It's in the lib mrpt-maps now
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#include <
mrpt/opengl/CCylinder.h
>
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#include <
mrpt/opengl/CPolyhedron.h
>
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#include <
mrpt/opengl/CGeneralizedCylinder.h
>
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#include <
mrpt/opengl/COpenGLStandardObject.h
>
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#include <
mrpt/opengl/CFBORender.h
>
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#include <
mrpt/opengl/CEllipsoidInverseDepth2D.h
>
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#include <
mrpt/opengl/CEllipsoidInverseDepth3D.h
>
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#include <
mrpt/opengl/CEllipsoidRangeBearing2D.h
>
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#include <
mrpt/opengl/COctoMapVoxels.h
>
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#include <
mrpt/opengl/CVectorField2D.h
>
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#include <
mrpt/opengl/CVectorField3D.h
>
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#include <
mrpt/opengl/stock_objects.h
>
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#include <
mrpt/opengl/pose_pdfs.h
>
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#include <
mrpt/opengl/graph_tools.h
>
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#endif
C3DSScene.h
CArrow.h
CAssimpModel.h
CAxis.h
CBox.h
CCamera.h
CCylinder.h
CDisk.h
CEllipsoid.h
CEllipsoidInverseDepth2D.h
CEllipsoidInverseDepth3D.h
CEllipsoidRangeBearing2D.h
CFBORender.h
CFrustum.h
CGeneralizedCylinder.h
CGridPlaneXY.h
CGridPlaneXZ.h
CMesh3D.h
CMesh.h
CMeshFast.h
COctoMapVoxels.h
COpenGLScene.h
COpenGLStandardObject.h
COpenGLViewport.h
CPointCloud.h
CPointCloudColoured.h
CPolyhedron.h
CRenderizable.h
CRenderizableDisplayList.h
CSetOfLines.h
CSetOfObjects.h
CSetOfTexturedTriangles.h
CSetOfTriangles.h
CSimpleLine.h
CSphere.h
CText3D.h
CText.h
CTexturedPlane.h
CVectorField2D.h
CVectorField3D.h
graph_tools.h
pose_pdfs.h
stock_objects.h
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