1 #ifndef ANIMATION_H_DEFINED
2 #define ANIMATION_H_DEFINED
4 #include <Interface/Window.hpp>
Abstract interface to any kind of Animation.
virtual void draw()=0
Shows Animation on the screen.
Animation(Window *window)
Creates an Animation that will occur on #window.
virtual void update()=0
Updates Animation's internal state.
virtual void load()=0
Loads all internal things.
A segment of the terminal screen (2D char matrix).